Ways to Party
Having learned what a party is you've already unlocked an entire collection of Block Party games. These range in difficulty and can be made competitive or noncompetitive. They're great for up to 6 players and you can even play by yourself.
Difficulty: beginner-intermediate. Time: 3-15 minutes.
There are no turns. Players roll all 8 cubes to start and begin searching for parties on face-up sides without moving the cubes. When a player finds a party, she shouts "Party!" and puts the cubes together, demonstrating the party to the group. Afterwards, she flips the four blocks making the party.
Optional rules (can be used with any variation)
Variations, blocks only
- Add turns: Players take 30 second turns.
- Add competition: First player to 5 (or 10, or 20--use to set amount of time) parties wins. Tokens or Block Party tiles can be used to keep score.
Variations with cards
- More memory: Only all-different parties are allowed.
- More constrained: Each player gets a block and must use that block in their party (they may use other player's blocks as well). After making a party they roll and give blocks to any players without one.
- More slow-paced: Blocks are arranged in a 3x3 grid with a gap in the center. Players must form parties using three adjacent blocks (three in one corner) with one additional block.
- More difficult:The 3x3 variant above where 5 tokens are placed at each corner outside the 3x3 square. When a player forms a party, they take a token from the corner the party is in. When two (or all) of the piles are out the player with the most tokens wins.
- More fast-paced: Players are dealt 5 cards each. When a player finds a party matching the card, they discard it. First player to discard all of their cards wins.
- More competitive: Two cards are turned face-up. When a player finds a party that matches a card, they take that card (up to one card at a time) and turn the next card in the deck face-up. When all cards are gone the player with the most cards wins.
- More strategy: Each player is dealt 5 cards and lays them down in the order they choose in front of them. When they find a party matching the leftmost card, they discard it. First player to go out wins.
- More teamwork: Each player is dealt 5 cards face up. When a player forms a party, they may choose a card matching that party in front of another player and remove it. When a player has no more cards they are removed from the game. Last player left wins.
If you play Party Classic variations enough, you'll get really fast. Congratulations! But how do you make the game interesting again, where is the challenge? You can remove a block or two and try to party with just 6 or 7 blocks (it's still possible!) or you could go even more difficult and play...
Double parties are collections of 6 blocks in a 2x3 grid such that both four-way intersections make parties. Any of the variations with classic parties can be adapted to double parties except for the 3x3 games. To adapt cards, a double party must have at least one party matching a card. A double match may optionally allow for a double play, whether to discard twice or take twice from a pile.
Mouse Party & Tri-Party
A mouse party and tri-party are arrangements of parties on 3 blocks (see pictures). Any of the party variations (except 3x3) can be done with mouse- and tri-parties to make things a bit different.
All types of parties (classic, double, mouse-, and tri-) are allowed. To add scoring, count 12 points for mouse/tri, 16 for classic, and 48 for double (or rather, number of icons * number of blocks). First player to 100 (or 500, or 1000) wins. Optionally loops can be added (with the same scoring mechanic, giving 8 points for 2-loops, 18 for 3-loops, 32 for 4, 50 for 5, etc.).